Wednesday, 22 February 2012

Cutscenes

My demo has almost been finished now, and to add emphasis on two points of the story (in particular the character Aurora) I decided to make two standalone images that acted as a cutscene that would slowly pan upwards.

Original Sketch
Finished image

The first would be from when the player first meets her. For this image I focused on getting the effect of the light on her coat and body perfect. I also made sure to cut off the image at the face to carry the theme of lack of trust for the players character.
Original Sektch
Finished image

The second ‘cutscene’ would be the final part of the narrative and would come after Aurora acrobatically leaps across the room to let down the ladder. At this point, she’d turn around and reveal the information that she is an acrobat – acting as a sign that she trusts the player more. Also for the first time the player will see her eyes and face fully for a second before she closes her eyes. I exaggerated the below lighting from the hanging bulb quite heavily on the background more so for a stylistic charm more than an accurate representation.

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