Friday, 20 April 2012

Level 2


                                                         Mira can use her bow!

I felt restrained by Mira’s movement as she wasn’t able crouch and the bow issue was really bugging me so I made a conscious decision to change all of her movements – removing her training wheels as such. With this change she can now crouch, and with all that I learnt with behaviours I finally got Mira to draw out her Bow and put it back again, which for me felt like a mountain overcome. There were slight issues with the newest movements as Mira would start moving…and not slow down, in addition to struggling to move left. However by taking the working walking behaviour that I had always been using and moving it across into the new system this cleared up all of the issues.



                                                              ----------------------------               

                                                                         Level 2



This was a bigger undertaking than level 1 because I wanted to expand and add to my gameplay using what I now know as a basis. Furthermore I was going for a completely different feel to the first level. I wanted it to be rainy as the easy animation from Stencyl excited me. Gameplay-wis, I added turrets (which took a long time to calculate and get to work) a different form of moving block (which oddly proved much more difficult than the spikey block – in fact this caused debugging issues for both of them) in addition to expanding Mira’s Base form’s abilities by creating specialist objects.

Because this post is after the whole process of building the level it is harder to describe the tweaks and debugging issues I had, but there were many. For example as previously mentioned the construction of one moving block that kills Mira on Collision actually somehow disabled the spiked block that had worked before. I chose now to debug the crow dynamite because I was constructing a timed turret which took tweaking to work (I even constructed a ‘testing ground’ to quickly test alterations). The Complete Level is as follows:


Tweaks I still need to make:

-        - I need to make a tutorial page to explain Mira specific objects, things I’ve implemented now
-     - Update the Cliff


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