Saturday, 28 April 2012

Other sources and areas of research







This was a really interesting lecture by creator of successful games series The Sims (which has often been credited with drawing in many more female gamers) in addition to Spore (which had countless millions of creations).  Among talking about the expansion of technology, he also covers interesting topics about games.

Particular areas of interest for me I both in terms of my essay and personally were:


Around 7 minutes: Will Wright on the expansion of games

“Now in games we’ve got this idea of Genres that have progressed over time. These are basically peaks that are making profit, but what’s really exciting that is happening in games right now is its expanding at an incredible rate thanks to indie efforts” - Will Wright.

He also mentions about play as a larger element, in that play is in fact ‘sending out tendrils’ to different areas and is becoming like part of our cultural language. I find this very interesting and intriguing because video games are acting as a window to convey the idea of play which is something that no other medium does. Perhaps this is one of the draws of the medium?


Around 9 Minutes: Will Wright on Advertisers using games.

“…They always understand that games are very powerful and want some of this ‘black magic’ into their product” – Will Wright.

This was an interesting point because he mentioned that they were attracted by the idea of interactivity. While I haven’t necessarily explored advertising in games it has been something that has grown vastly over the past few years. The presence of advertising billboards in games like Splinter Cell Double Agents that update via Xbox Live is something I noticed as a gamer. Another developing trend is games built by the advertisers. Dorito’s are a perfect example of this.  They have created 3 free titles available on Xbox Live:

An example of Advertising merging directly with video games

Dino Dash

Harm’s Way

And Crash Course (All titles feature Dorito’s at the beginning of their name).

The first game was themed around the brand but the next two titles simply bear the name of Doritos in the title. They are also one of the only Full Games available for free on Xbox Live, meaning in a marketplace of premium content they are the only pieces of content that is effortless to download, vastly increasing the saturation into the market.

Other such marketing techniques in games involve product placement (Splinter Cell: Airwaves Gum, Alan Wake: Energiser Batteries). This ironically worked both ways when Lucozade released a special series of advertisements involving Lara Croft, protagonist of Tomb Raider drinking the beverage in a pseudo game like fashion.

10 Minutes: Will Wright on Diversification in Games.

Will Wright talks about how games are merging with other forms of media – that the most interesting work done is in the blurred lines between places like television / games, etc.  The term he uses to describe this is: ‘Interdisciplinary Entertainment’.







Social Realism in Video Games




The Kite



In the lecture on Documentary, it was mentioned about the idea of games acting as forms of Social Realism. Social Realism is the depiction of real life complete with the hardships – untarnished or glorified. Now in looking at the link between the two I stumbled across an interesting yet bleak indie game; ‘The Kite’.  Set in Russia, it tells the tale of a young mother dealing with an abusive, alcoholic husband who is struggling in his workplace as well as their child who is her life. The tale is a tragedy that deals with domestic abuse and the possible outcomes, looking in particular at the vulnerability of children and women in such relationships.

The experience of playing this game left me feeling notably bleak and uncomfortable yet the issues within the game hit home – as I had been actually making the choices that she had made and that for a short time I was experiencing her troubles. The videogame had affected me more than perhaps a documentary on the same subject and had furthermore drawn me into the experience despite not being something which fits my own connotations with the idea of a video game. The Kite shows that video games have the ability to tastefully yet potently express adult ideas to an audience.










Other places of research:






An interesting ‘myth busting’ page which discusses a number of pre-conceptions about how the media views videogames and goes on to prove through facts that these are in fact unfounded.

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