Wednesday, 2 May 2012

Disaster and Turnabout


Unlike my last posts which have been slow due to maximising progress on the game, this has been down to a huge issue that has reared its head in the last week in that the game that I’ve created refuses to export to a format which could be handed in. This is immensely frustrating as I had completed my tutorial level, and was a cutscene away from completion. 

The issue is stated down as a problem with incompatible sound files but after they were removed the problem remained. In the end I had to amputate most of the assets and levels for it to disappear but soon it became apparent that the game itself somehow had become fundamentally broken, meaning I had to remake it from scratch.




Some example screens of the tutorial cutscene
Full Tutorial Level


This has been beyond frustrating but now I completed a Tutorial segment (with an additional cutscene) in addition to the first level. I have re-made Mira and altered the way she moved so that it looks like she is learning to walk as this wasn’t apparent in my previous game versions and my next step is to update her Indian form to be distinctly different from her base form – something which wasn’t apparent in the peer group session I had. The Updated design plays upon the clichés of ‘Cowboys and Indians’ with the headdress and poncho being key icons in the design. She also is red and bright meaning that it would be impossible not to see the difference. I simply need to resize the images and place them into the game to finalise Mira.




The last touches that need to be done to the game is the complete rebuilding of level 2 – which will have to be done in a new file, meaning that the first and second level segments will be separate. This is not ideal but I discovered that after a certain amount of assets are inputted into the game the deadly issue that destroyed my previous work appears so this has now became unavoidable. However, with this though the internal workings of the game have become much more fluid and streamlined and the game does not lag or struggle as much as it did previously.

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