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"Option" Panel |
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First Panel sketch |
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Storyboard |
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Very rough storyboard (that I didn't keep to in the end) |
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Assassin panel sketch 1 |
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Assassin panel sketch 2 |
Originally when I had created ‘the second option’ of drinking the poisoned drink I had only planned to make it around 2 pages long. When it came to producing them, I created another series of mock storyboards since I was ahead of my schedule and experimented with a number of different things – shifting once again from the black panel to the messy white (and back again). I tried to be a little more stylistic with the shape of my panels – especially in page three of the poisoning arc with the slowly closing eyes.
I added two strong panels of pure colour/ pattern to increase the effect of their message (in one the shift from life to death of the protagonist and the other to place emphasise on the ‘Mr. Pyre’ (which is the big narrative twist).
Personally I think the outcome of both narrative paths now house half the story – meaning that the reader can complete the narrative by following both paths, and uncover truths about the story that would not appear until later if they had not done so.
There are one or two alterations I need to make before I can place the panels into iWeb and finish the project – mainly panels that have been bugging me due to a distinct difference in quality to the others, in addition to the obvious lack of a title page. As I am going to be tackling the game demo next which will require a huge amount of work in itself, I will place these smaller tasks to the side for a week or so in order to make larger strides in the other projects.
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