Simple concept for a location the player visits (final segment of the game as paired up with June, another "player" in the game).
Visual Notes:
-While the main dialogue of the game happens on the top screen, exclaimations, reactions and small remarks during investigation are made on the bottom screen via speech bubbles.
-Due to the graphical restraints of the DS visuals will most likely remain this simple in the actual game, with more detailed character sprites appearing during the dialogue sequences.
-Final Clues of an area are going to be highlighted in some way (in this concept by a Red Glow).
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