A concept for how the protagonist might look (neutral emotion) in the top screen plot/ trust dialogue segments of my game next to the bottom screen investigation sprite. The dialogue sprite would likely contain a similar level of detail on the Nintendo DS screen - as Sprites are often used in stylised DS games in place of low poly 3D models - one such notable example being Cing's Hotel Dusk:
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In game DS footage - an example how sprites can look excellent on the DS screen |
Additionally another concept I worked on earlier but hadn't had time to upload untill now:
These are just a few of the bottom screen Sprite poses for Detective Dwanholf. To demonstrate what the dialogue screen and choice system would play like I am aiming to do a few mock "dialogue" screens with the protagonists neutral face talking to either June, Dwanholf or Syo, when I begin to create concepts for his character.
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