Monday, 10 October 2011

Notes about what needs to be covered more in-depth with my pitch

Things my pitch needs to cover:
-Game Mechanics: Point and click exploration and puzzle solving, choice based dialogue system, robust choices and consequences, multiple endings dependant on what you do.
-Game story: You are a person who wakes up being a player of a game. In this game you must explore the town you are in and discover the clues missing from your start point to solve the mystery and be able to escape in 12 hours. The person who placed you there is among the other nine people so you must discover his identity in addition to this or you will be killed.
-Aesthetic style (simple basic blocks of colour for the environment, stylishly lit 2D/ 3D side scroller) for dialogue slightly eastern influenced characters/ simple western comic style.
-Music style: instrumental, suspenseful pieces – given lack of dialogue music creates tension.
-Controls: Investigation, Dialogue, Inventory
-Technical overview: general overview, engine description, hardware
 -Competitive Analysis

I think that I am going to research the Technical Overview and Competitive Analysis (games out currently that would be suitable rivals for my game) firstly because I think that these will form an important backbone to my pitch, showing that I understand the business side of the pitch (that ultimately the game will be there to make money and by identifying a gap and interest in the market then it will be a much more persuasive pitch due to the viability of my concept in todays market)

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