Year's 2 and 3 Games Art and Design Blog

Friday, 25 November 2011

Analysing Composition


Sources:
http://blastmagazine.com/wp-content/uploads/2010/03/spawn.jpg (Iconic)

http://www.kotowari.org/wp-content/uploads/2008/02/p3fmainfix.jpg (Iconic)
http://www.4colorrebellion.com/media/pics/09/12/ac.jpg (cross)
http://www.assassins-creed.de/images/screenshots/141.jpg (Divine proportions)
http://www.wallchan.com/images/sandbox/11476-assassins-creed-brotherhood-11-artwork.jpg (The L)
(Accessed 24/11/11)
Posted by Kyle Bamford at 02:17
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Labels: Ba4: focus 2

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Labels

  • BA4: Creating Coherent Worlds (10)
  • BA4: focus 1 (18)
  • Ba4: focus 2 (14)
  • BA5: Focus1 (17)
  • Ba5: Focus2 (9)
  • BA5:Platform and Distribution (8)
  • ba6: Focus 1 (9)
  • BA6: Focus 2 (4)
  • BA6:Contexts: Collaboration (5)

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  • ▼  2011 (42)
    • ▼  November (20)
      • Unit 2 Bibliography
      • Unit 3 Bibliography
      • Analysing Light in images
      • Analysing Composition
      • Creating Model Sheet - the iterative process to th...
      • Model and Character Sheet preparation
      • Colour work
      • Change in direction
      • Why Anime?
      • Frank West - A character who florishes in the ro...
      • These are just a few different female hairstyles t...
      • Protagonist and Goal - analysing the Dead Rising s...
      • Theme Parks, Signs and Signifiers - creating small...
      • Linear and Non-linear Storytelling
      • Basic design Thumbnails
      • One of the earliest influences I wanted for my cha...
      • Conceptual ideas - things to explore
      • Silhouettes - beginning stage of conceptualisation...
      • Analysing game characters in regards to Characteri...
      • Ace Attorney Franchise - Iconic Elements
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