One of the earliest influences I wanted for my character would be to have some kind of superficial features that resemble a fox in some way. This is largely down to the fickle nature of the character – he/she can be the metaphorical “Fox in a henhouse” or slightly cunning with deductions made about the mysteries in Zork.
To research the features of foxes, I visited the local museum and took photographs of the two taxidermy foxes on display. The traditional fox was unfortunately situated in a manner which made the examining of the tail and face very difficult so I will have to use external sources to analyse those features. Nevertheless, the images taken of the Fox highlight the short but bristly amber hair that gets deeper towards the ear. The ears and feet are marked with black tips, while the neck and underside of the arms and legs is white.
The Artic Fox, which in addition to the expected white coat, had much more volume and length of coat around its body than the more traditional fox. Furthermore the ears were much shorter than its counterpart, and the tail was a different shape. I think I will experiment with elements from both of these variants in my concepts to get the protagonists face perfect. Given the games focus on expressions and ambience, I think that focusing on the facial features of the protagonist is important.
(Miscellaneous Links that I looked at for more details of fox features)Wolves (another animal I looked at)
Accessed 06/11/2011
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