Saturday, 5 November 2011

Conceptual ideas - things to explore

Early Ideas about characters:
Protagonist:
-          A normal person who is somewhat calm and rational
-          Could be the dungeon master or could not
-          Wants to save everyone if they can but is also a realist and will save their own skin if necessary
-          Is intrigued by the mystery of who is the Dungeon Master/ apt at solving puzzles
-          Has to appeal to young market so look cool/ cotemporary
-          Male or Female
-          Given the challenges they face, the protagonist needs a bag (inventory) and suitable clothing
-          Fox influence? (“Fox in a hen house” representing the fickle nature of the protagonist)
-          Young (19 – 21)
-          Clear occupation (having been kidnapped, the protagonists clothing could be representative of what they are. For example medical scrubs for a trainee doctor or a suit for an assistant manager)
-          A like of video games or a clear link to the media industry (a reporter maybe?)
-          Has a Notebook (method of saving?)
Syo/ Kirill:
-          A slightly twisted and sarcastic individual
-          Makes players question whether they are the dungeon master or not
-          Loves video games (has dialogue explaining the initial origins of the Videogame “Zork” in relation to their situation)
-          Interested only in themselves unless trusting
-          Dangerous when cornered
-          Female? (unexpected personality)
-          A Courier or Psychology student
-          Loves mind games (plays everyone off each other)

June
-          If Syo is Male then June is Female or Vice Versa
-          Untrusting of everyone at the start. Does not like Syo/ Kirill
-          Good hearted
-          In the medical career in some way either as a trainee vet or a doctor
-          Huge fear of something (claustrophobic?)
-          Looks untrustworthy? Big build

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