Early Ideas about characters:
Protagonist:
- A normal person who is somewhat calm and rational
- Could be the dungeon master or could not
- Wants to save everyone if they can but is also a realist and will save their own skin if necessary
- Is intrigued by the mystery of who is the Dungeon Master/ apt at solving puzzles
- Has to appeal to young market so look cool/ cotemporary
- Male or Female
- Given the challenges they face, the protagonist needs a bag (inventory) and suitable clothing
- Fox influence? (“Fox in a hen house” representing the fickle nature of the protagonist)
- Young (19 – 21)
- Clear occupation (having been kidnapped, the protagonists clothing could be representative of what they are. For example medical scrubs for a trainee doctor or a suit for an assistant manager)
- A like of video games or a clear link to the media industry (a reporter maybe?)
- Has a Notebook (method of saving?)
Syo/ Kirill:
- A slightly twisted and sarcastic individual
- Makes players question whether they are the dungeon master or not
- Loves video games (has dialogue explaining the initial origins of the Videogame “Zork” in relation to their situation)
- Interested only in themselves unless trusting
- Dangerous when cornered
- Female? (unexpected personality)
- A Courier or Psychology student
- Loves mind games (plays everyone off each other)
June
- If Syo is Male then June is Female or Vice Versa
- Untrusting of everyone at the start. Does not like Syo/ Kirill
- Good hearted
- In the medical career in some way either as a trainee vet or a doctor
- Huge fear of something (claustrophobic?)
- Looks untrustworthy? Big build
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