Friday, 11 November 2011

Frank West - A character who florishes in the role of a freelance Journalist/ Photographer

From the fleshing out thumbnails I really liked the idea of creating a freelance journalist character – in a similar vein to Dead Rising’s Frank West. One of the greatest aspects of having a freelance journalist as a protagonist is already several important character traits are apparent just by this profession:
Independence, A need and desire to find the truth, courage, camera/ documenting equipment (a camera often becoming an integral part of gameplay mechanics such as a means of levelling up frank west in Dead Rising or the main weaponry in Project Zero), persistence  and cunning.
There are other little aspects to having a freelance journalist protagonist in Zork – namely that saving can be tied to a notebook that he/ she might carry and the action log too can be tied to this. Also that could be tied to the characters reason for being kidnapped (maybe reported on something in a bias fashion, got too close to the truth in a real life investigation, ‘snooping nose’ where it doesn’t belong, etc.)
I also looked at expanding my design ideas for the costume, borrowing ideas from my thumbnails by also other influences on the internet for possible clothing. The result of this was:
I think she has a certain level of confidence just from the sunglasses on the head, leather jacket and red muffler scarf. The sunglasses (not drawn correctly but this is only a basic concept) are useful in giving reason for the fox ear flick and the ‘whisker’ ear flick in the characters hair that give her a subtle fox look – although I would  alter the ears on a second iteration.
I looked at a few influences and costumes when creating this:
Jackets:
(Accessed 06/11/11)

Frank West image
http://media.giantbomb.com/uploads/0/3421/205899-frank_west_large.png
(accessed 24/11/11)

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