Thursday, 3 November 2011

Silhouettes - beginning stage of conceptualisation of protagonist

One of the integral starting points of concept art production is to empty all of one’s pre conceived ideas about the character/ asset onto one page. The quickest and most impactful way to do this is by creating any number of small silhouettes that might include ideas about possible poses, costumes, and sizes of characters, proportions, gender, weaponry and other assets.
I chose to do this for my protagonist character. At the point of conception of the character in my game concept, they were to be male and have a plain red hooded sweatshirt marked with a Z. Of course this is very restrictive so I decided to just empty all of my ideas keeping only one or two similarities between all the silhouettes – they would be physically fit (due to the nature of the game the protagonist being overweight would put them at a disadvantage) and between the age of around 18 – 23. The Gender, Proportions and dramatic poses were all elements I chose to vary from silhouette to silhouette. Other aspects I attempted to include were types of bags the protagonist could carry and how they would light their path (torch/ lantern/ etc).



From these I will look at the silhouettes I like and dislike due to different reason,  also asking others if there are any which are interesting to them.

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